Gen Z is tired of scrolling. Here's where they're going instead, and what it means for brands.
For years, the playbook for reaching young consumers was simple: follow them onto their phones. Feeds, stories, short-form video. If Gen Z was there, brands needed to be there too.
That playbook is starting to show its age. New research suggests the generation that grew up online is actively looking for ways to log off. They want physical experiences, shared spaces and things they can touch. As Fast Company put it this fall, "real is the new premium."
At UB Media, we spend our days thinking about the screens people watch in real places: on campus, in restobars, in cinemas and in residential buildings. This shift matters to us. We think it should matter to every marketer planning a Gen Z media mix for 2027.
What the data says
The clearest signal comes from "The Return of Touch," a 2026 report from Quad and The Harris Poll, as covered by Fast Company. Its headline finding: nearly half of Gen Z feel worn out by the feed.
This isn't a rejection of technology. Gen Z still lives on their phones. But they increasingly want what screens alone can't give them: presence, texture and time with other people.
| Finding | Gen Z | Context |
|---|---|---|
| Feel drained from scrolling social media | 49% | |
| Wish they could disconnect from devices more easily | 74% | |
| Intentionally attend phone-free experiences | 28% | Higher than the national average |
| Buy analog alternatives to digital devices | 25% | Higher than the national average |
| Say collecting physical objects makes them feel more connected to the real world | 79% | 84% of all Americans prefer physical objects over digital ones |
| Seek out spaces to sit, work or meet friends | 3 in 4 (Gen Z and millennials) | |
| May visit a store for its design alone | 76% (Gen Z and millennials) | 63% of all Americans |
Source: Quad and The Harris Poll, "The Return of Touch" (2026), via Fast Company.
Why it's happening: fatigue and a trust gap
Two forces are pushing in the same direction. The first is plain fatigue. Fast Company traces the shift to burnout from scrolling, texting, emailing and, increasingly, using AI tools.
The second is trust. At the DPAA's Global Video Everywhere Summit in New York on October 13, CEO Barry Frey cited a Kantar study commissioned by OUTFRONT Media. It found that 93% of consumers question whether online content is human- or AI-made (OOH Today).
The same study found that out-of-home ads were rated 70% more credible and authentic than identical creative on social. Frey summed it up: "The more virtual the world is, the more valuable real connections become."
Put those together and the picture is clear. The feed is crowded, tiring and harder to trust. The real world isn't.
"The more virtual the world is, the more valuable real connections become."
- Barry Frey
Where Gen Z is going: shared spaces
One number in the Quad and Harris Poll research stands out to us: three in four Gen Z and millennials seek out spaces to sit, work or meet friends. Logging off doesn't mean staying home alone. It means showing up somewhere, with other people.
For students, those places are easy to picture:
On campus. Student centres, lounges, cafeterias and common areas between classes. This is where our Campus network lives.
After class. Neighbourhood restobars where friends meet for a bite, a drink or the game. This is where our Restobar network lives.
On the weekend. The cinema, a shared experience people choose and plan around. This is where our Cinema network lives.
These places have something in common. People are there on purpose and in context, often with time on their hands. There's no algorithm deciding what they see, and no question about whether the audience is real.
What it means for brands
If young consumers are pulling back from their feeds, the brands that show up in their real-world routines get a head start. Four ideas for planning your next Gen Z campaign:
Treat credibility as a media metric. CPMs tell you what you paid for. They don't tell you whether the audience trusted what they saw. If real-world placements are rated as more credible, that belongs in the plan.
Plan around routines, not just reach. Map where your audience spends time offline: between classes, after work, on a Friday night. Then meet them there.
Make the creative fit the space. A message in a student lounge or a restobar should feel at home there. Context is part of what makes the real world feel real.
Use social and the real world together. Social still matters. Real-world screens can add trust and presence that the feed has a harder time delivering.
As Frey put it at the DPAA summit, quoting MediaPost's Joe Mandese: "Authenticity is the new KPI."
The bottom line
Gen Z hasn't given up their phones. But they're telling us clearly that real places, real people and real experiences matter more than ever. For brands, that's an opportunity to show up where attention is freely given, not fought for. That's the idea behind our networks. Across campus, restobar, cinema and residential environments, UB TV puts brands on screens in the places people choose to be. How is your team adjusting its Gen Z media mix as social fatigue grows?
Source(s):
• Gen Z is bringing back something the digital age was supposed to replace, Fast Company, October 16, 2026 (citing Quad and The Harris Poll, "The Return of Touch")
• Opening Remarks From The Global Video Everywhere Summit, OOH Today, October 2026 (citing Kantar research commissioned by OUTFRONT Media)

